Keltisches Baumhoroskop – Die Weide 01.03-10.03 /03.09-12.09

Die Weide 01.03-10.03 /03.09-12.09

Die weibliche Weide ist schön, doch voller Wehmut. Sie ist von unbestreitbarer Anmut und die männliche findet beim anderen Geschlecht viel Anerkennung. Sie ist ausgesprochen einfühlsam in der Liebe und auch gegenüber allen anderen Mitmenschen.

Die Weide ist künstlerisch veranlagt und liebt das Schöne in jeder Gestalt. Sie träumt von einem schönen Heim, von schönen Kleidern und von Schmuck.

Es zieht sie hinaus in die Welt, auf Ausflüge und Reisen; gleichzeitig hängt sie aber auch an Haus und Familie.

Zwei Seelen wohnen in ihrer Brust: Eine ist verträumt und gefühlvoll, die andere wechselhaft und voller Unruhe. Ansonsten ist sie rechtschaffen und ehrlich, und Keltisches Baum-Horoskop
wenn es sein muss wählt sie den schwierigeren Weg.

Sie läßt sich von nahestehenden Personen gerne beeinflussen, ist aber trotzdem kein leichter Lebenspartner. Sie kann kapriziös sein, anspruchsvoll und immer abhängig von Stimmungen bis hin zur Hysterie.

Die Weide besitzt die Fähigkeit durch ihr Einfühlungsvermögen und ihre Intuition manche Ereignisse vorauszuahnen. Dadurch setzt sie ihre Umgebung immer wieder in Erstaunen.

In der Liebe leidet sie oft, aber manchmal findet sie in der Partnerschaft den ersehnten Hafen.Dann jedoch fühlt sie sich insgeheim oft unverstanden und zu gering geschätzt.


OpenSimulator 0.7.3 released

Hi folks.  Today sees the release of OpenSimulator 0.7.3, the open-source multi-platform 3D virtual environment server platform.  Despite having a minor point release number, it actually contains a very large number of features and fixes, including support for running in Windows as a 64-bit process, Hypergrid improvements, avatar movement improvements, ODE crash fixes, prim manipulation improvements, etc.  Please see the OpenSimulator 0.7.3 release notes for all the gory details.

As always, OpenSimulator is still at alpha level code quality, so please expect breakages, inconsistencies and difficulties – and be pleasantly surprised when they don’t occur.  Running your own streaming multi-user 3D environment ain’t easy but it can be done :) .

Many, many thanks to all the testers and developers who contributed to this release.  Without you none of this would be possible.

Zyx’s Road Trip: Day One

Finally, a couple days after she set out, Zyx Flux, my wee pixy friend, sent a report about the first day of her road trip. Here is her report:

The Day One Route

The Starting Point

What a boring job this is turning out to be! I started on Route 9 in Juho (SLurl), the road nearest my home in Nangrim (at the Lydia Rose Memorial Park; SLurl) and headed East, stopping in Chindo (SLurl) when I decided all the interesting things in Second Life must be far from where I was.

At first I was fairly excited to see that the Prim Docker store and Harry Prefect’s Textures are so close to my home as I’ve shopped at both. I get that surprise a lot because I usually try to see how close I am to home when I find myself at a shop on the mainland, and if it is a reasonable distance, I’ll fly home so I can see the sights along the way.

For this trip the last interesting bit came early, shortly after entering Sokri and just before passing into Jinseok. The Linden Moles set up a little roadside rest area. Folks with vehicles can rez them here and then drive Route 9. Or they can just hang out long enough that a car or a Yavapod tour vehicle passes by … just hop in. Behind the rest area is some abandoned land that still has a riding tortoise rezzer. As the land is now owned by Governor Linden, the scripts no longer work so you’ll have to just imagine riding a tortoise. One of the nice things about mainland roads is that many shops along the way have vehicle razzers anyone can use. Well, not Route 9, it seems. Did I mention how dull it has been so far?

Travelling along, I entered a very empty-looking sim called Tong. Apparently it was populated with skyboxes by some rental company. The landscape was very dull. Oddly, way far to the east, people loaded the water sim of Injong with floating houses while there was a ton of land right next door.

The Jumeoni – Yangban border has a pedestrian overpass that appears to have been built by the Brayla Sana company to help promote their products. Still, it’s a nice bit and if the road was any sort of busy, it would be a great way to keep safe anyone trying to cross the road. The big purple crystal you see in the pic showed up several times in several regions along the route and has no apparent purpose, but they are pretty.

The next region, Yosu, isn’t memorable at all and by the time I crossed into Chindo I was totally bored and frustrated. So I hauled Shelly, my pack snail, over to the side and set up camp. Maybe tomorrow will be more interesting. Maybe I’ll go home and try heading West instead. I know there is a nice tunnel under the bay that way …

And her report stopped there. I’ve sent her some landmarks if she decides to take a new route but I reminded her that with Mainland, you never know what is around the corner.

[Completed] RC Server Channel Rolling Restarts

[Completed 9:56am PST, 29 February 2012] We have completed today’s rolling restarts on the RC server channels.

[POSTED 6:40AM PST, 29 February 2012] We will be performing rolling restarts on the Magnum, BlueSteel, and LeTigre RC server channels this morning starting momentarily. Please refrain from rezzing no copy objects, making inworld L$ transactions and save all builds.

For more information about the specific RC server channels, please refer to the links below.

The Opposite of What I Do

Adorkable Peadpod suggested a blog challenge on Plurk (Don’t add me!)* a while back that involved blogging in a style opposite to the way you normally blog. 

I have no idea what the opposite of my blogging style would be. It has seriously taken me more than two weeks to think of anything at all. That level of procrastination is definitely not the opposite of my natural instincts. Phooey.

I could blog while dressed as a man, but I did that recently Blog as a tiny? Did it – as a piggy, so in a sense, I even have furry blogging covered. As a Fashionista? Did it.. As a Gorean? Sadly, I’ve done that before, too, and I do not wish to revisit that extremely poor decision. 

So, in the end I can only take an upside down picture and encourage you to wear facelights. Big bright ones. Wear a set of 10 or 12 lights even though only 6 lights can be rendered at a time. You look so pretty when my eyes are watering from the glare. You know how much I love facelights! 

*See what I did there?

I should also beg you not to give my poem a Kudo on the last day of the ‘alleged’ LL Love Me poetry contest. And by ‘alleged’, I mean I am not sure if LL remembers that it’s holding a contest. . 

Finissage mit Balett

Hallo Ihr Lieben,
Mittwoch , 29.Feb. 19 uhr 10 AM/slt
findet die Finissage der Uhrenausstellung in der Galerie von Libellchen´s Kulturclub statt.
Es wird ein Ballet-stück getanzt, von dem wir ein Video drehen werden. Unten im Café gibts einen teleport nach oben in die Galerie.

wir freuen uns auf euch…. (¨*•.¸♥★✩★♥¸.•*¨)

Bell`s Kulturcafe

This week in OpenSim Dev – week ending Saturday 25th February 2012

Hello everybody.  This is a summary of the last week of development in OpenSimulator.  Except where otherwise specified, the changes described here appear only in OpenSimulator’s cutting edge Git ‘master’ branch. Only changes that I think will be interesting to end users are listed.  Please do not attempt to use code taken directly from ‘master’ in any production environment.  Sometimes this in-development code may not work or may even cause data corruption. If you are not a developer or tester, please treat this summary instead as a preview of what will be coming up in the next release. The latest official release is OpenSimulator 0.7.2 (released on Oct 7th 2011).

The letters and numbers in brackets after some entries tell you the latest git commit to which they apply.

This week in OpenSim ( a114367 – 142f8a4 ).

General news

  • The second release candidate (rc2) for OpenSimulator 0.7.3 is now available.  This includes all OpenSimulator development code changes up until commit 7b5e42c (Fri Feb 24 2012) below.  Please report any major regressions compared to previous versions.  As in the past, only major regressions are guaranteed to be dealt with in some way (where that way can be wontfix).

Features & bug fixes

  • Pixel Tomsen contributed a patch to fix omega persistence in child prims of a linkset (a114367).
  • Pixel Tomsen contributed a patch to fix the persistence of fly settings on parcels (d227151).
  • Diva continued her work to improve avatar movement in situations where neighbouring regions are being run on different machines (4a32909).
  • I removed the old PhysXPlugin physics plugin that was never any more than an empty shell.  You might need to run “nant clean” or delete the contents of bin/Physics (apart from the OpenSim.Region.PhysicsBulletSPlugin.dll.config file) to get a clean startup if you are updating OpenSimulator directly from the git repository (19d271d).
  • I fixed a bug where NPCs could establish child agents on neighbour regions that came up after the NPC was created (90d5f47).
  • I added a 64-bit Windows SQLite DLL and changed the code so that the correct 32-bit or 64-bit SQLite library is loaded automatically on Windows.  Along with last weeks ODE additions, this should mean that Windows users can run OpenSimulator as a 64-bit process using OpenSim.exe (giving it access to more than 2GB of memory) instead of using OpenSim.32BitLaunch.exe.  However, bugs might remain (f034958).
  • I fixed a bug where inventory items could not be dragged from a child prim in a linkset into a user’s inventory.  This was inspired by an earlier patch from Pixel Tomsen (cd9b3e7).
  • Pixel Tomsen contributed a patch to fix the LINK_ROOT flag in llGetLinkName() when it’s used with an unlinked prim (1c533eb).
  • Melanie added a position parameter to objects crossing regions so that they don’t occasionally appear for a few frames at the opposite end of the origin sim.  This should be backward compatible with earlier OpenSimulator code (4a5f9fe).
  • I resolved some problems with avatars getting stuck on banlines after they hit them.  However, other problems remain (90ea00a).
  • Pixel Tomsen contributed an implementation of llLinkSitTarget() (0b9f4d7).
  • Pixel Tomsen contributed implementations of llGetLinkMedia(), llSetLinkMedia(), llClearLinkMedia() (7b5e42c).
  • Pixel Tomsen contributed a patch to fix PRIM_SCULPT_FLAG_MIRROR and PRIM_SCULPT_FLAG_INVERT in llSetPrimitiveParams() and similar functions (01f4542).
  • Diva made a change to significantly reduce the delay sometimes incurred by a Hypergrid user when transferring inventory when they’re on a foreign grid (142f8a4).